Star Trek Online has started their 2014 Summer Lohlunat Festival on Risa. Once again like the 2014 Winter Wonderland, I’m not even surprised the goodies in this event involves a ship. Last year’s inaugural festival contained the Risan Corvette, this year we have the Risan Luxury Cruiser. Ever since they released the ship specification, I’ve been comparing it to ships of it’s class and other ships to find a comparatively similar variant. There’s an underlying theme for Risan ships; speed, turn rate and flight speed. From the corvette and the luxury cruiser, they don’t necessary top out as the fastest ships but it comes close to being the fastest. By comparison, the corvette is close to a Tactical Escort and the cruiser this year is close to a Assault Cruiser or a Heavy Cruiser. In an escort, speed is important; not so much on a cruiser but it does help with getting away from sticky situations. In larger ships, you would also have to account for inertia as well; for the cruiser this year, she’s a big girl when it comes to slowing down and speeding up. With double the amount of inertia, it is predictable to see the drift effect seen in the Odyssey cruisers and carriers. Also it would take the ship long to reach top speed, so running in and out of combat would be a bit more difficult. Out of all the analogous ships she can be compared to, the closest resemblance would be the Odyssey for the fact of here lethality and configuration. In the Dev Blog, she boasts 5 engineering consoles, high hull damage and passive subsystem boosts to shields. Along with the obvious Cruiser Comms Array, it solidifies her position as a a busty boat. However what makes her Risan by design aside from the aesthetics is her unrelenting speed and unique console piece which completes the 2-piece set. Overall, I’m a bit excited to own the cruiser, however fitting her for a combat role would be a challenge.
Recently I managed to gather the credits in game to make refits to my Fleet Tactical Escort Retrofit, it was a pricey operation to get her up to date with the new Fluidic antiproton cannons but it’s slowing paying off. More proof Cryptic pushes endgame with overpowered gear. My main priority now is to get my Jem Hadar Dreadnought ready to go with canon weaponry. At the moment I have most of the weapons excluding the torpedo launchers I need as well as engineering and tactical consoles being unfilled. Once again with my handy dandy escort, console grinding should be relatively simple much like bashing your head against the wall. With both the Dreadnought and Luxury Cruiser now taking up ship slots, I have to put up with grinding dilithum again for Zen for additional ship slots; I am not looking forward to it.
Underutilized, I still believe having an armed shuttle is a priority. With the new Counter-Command rep project and Cryptic releasing shuttle mission variants for a limited time, I managed the opportunity to experiment with the two ship sets. For the most part, the weapons are definitely underpowered when facing races with a high resistance to phaser and disruptor damage. The tactical console is weak considering the small boost to damage compared to other console. The powers provided by the set is really useless in a shuttle setting but the power and shield strength is pretty useful on a shuttle. Though I only tried it on my Delta class shuttle, I think both the stats and the looks make the shuttle useful, however the weapon/console set is off putting because of the lack of damage. I would just prefer an antiproton turret and quantum torpedoes compared to the special phaser turret and photon torpedo. So I scrapped the idea of a Counter-Command shuttle in favour of a mix of items that work well together. Even then, I still need to find more consoles to help me get it all together.
Summer of Star Trek, year two. I think this is the longest game I’ve played ever.