Frontline Tactics–Modern warfare at one turn at a time.

Steam’s free-to-play category is filling up every so slowly with new game titles. Looking through it and finding games to play, I decided to playing Frontline Tactics. It’s a recent addition to the store, but a fun and challenging one. With single player, multiplayer and co-op elements; the game does require strategic thinking and planning which makes every move and important one. 

If you’re playing on PC, the 1.03 version is way below the 300mb size when installed onto your computer making this very lightweight in terms of storage. Textures in-game are low quality but are detailed to illustrate the environment around your units and the units themselves are detailed to recognize some of the stats they represent. Installed and ready to go, you have the opportunity to register an account in game to use the game server for co-op and multiplayer.

In single player, you can build up your units through missions. Gaining credits in missions, for every win you also become one win closer to unlocking something. That something is four things; credits, single player maps, game modes, and more units. Under single player mode, you get 4 random missions to choose to play. The maps at the beginning are very small map. After 5 wins or completed missions, you are offered and unlock which you can choose out of 2 tiers which can be unlocked in any order you choose them from. As you progress, the missions will randomly generate based on what game modes you have unlocked and enemies will generate based on units you own. For example, if you have a unit with A weapon and another unit with B weapon; the AI will be equipped with weapons A and B. So when your units get decked out with all the highest level items, the enemy units will spawn a variety of weapons that you have at your disposal. The units you make in single player can be carried over in multiplayer and co-op so the rifleman you’ve been building can used in co-op. To get more weapons and abilities, you have to unlock them by spending credits and credits are gain through the co-op and single player modes by completing missions which sounds simple, but after awhile the cost of everything goes up and it starts to be more of a money farm. Of course, the game shop sells credits for real life currency.

In the multiplayer; there are only two modes, co-op and VS mode. VS mode is straight on an elimination match between x amount of units from player 1 and x amount of units from player 2. From the looks of it, not much in terms of balancing at of version 1.03 so you can potentially find yourself at a loss when you enter one of these games. Upside to this game mode is currently there are no rewards given for these matches. It’s kind of like a practice PvP kind of deal, only thing you get out of it is the pride of winning against someone. Cooperative mode is a mix up with single player and multiplayer. You have a randomly chosen game mode and map, under public co-op you are also partnered with a random player as well. The deal breaker is even on larger maps, each player is restricted to 3 units while single player allows up to 9 units (so far).

Overall, the game is pretty fast pace for a turn based strategy especially when it comes down to playing with people who are actually online and not just checking in for moves and such. The game on Steam seems very new so there is potential for additional content if the developers want to make more. Also the price of zero dollars and zero cents makes it a nice little addition to your list of games on your Steam account which is also free. If you’re into the whole modern warfare thing and turn based strategy, I would recommend trying this game.

See you all in-game!

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Trek to Trek–Serious RPG fun time!

This week is starting to intensify in activity with new tasks I have set up for myself. Most importantly setting up the new content no matter how big or small it is. Most so far revolves around games. Given yes, it’s close to free to play launch. Though I wanted to leave a little something for anyone who subscribed or stumbled upon this blog to fins some use or information out of here, with or without my own opinions. Though now seeing my compendium of net terms may be a continual work in progress, I’m going to shift focus back to some Star Trek Online prep work I’ve been saving up the the last week. The the aid of Memory Alpha and the Star Trek Online Wiki, I’ve broken down to the few necessities I wish to start this seriously.

Though I have engaged into role playing in the past, I think this time I should really buckle down and think hard about this one. The fundamental execution of how everything will play out. First off small is the research of what I can or cannot do from the start of the game. Thanks to the features matrix on Cryptic’s website and comparatively the specifics provided by the wiki, a few things to point out from my previous post about Star Trek Online. One thing, I won’t have a spare character for free play. Looks like it’s all going to be straight up one Federation character. Never liked the Klingons; not being a racist, just don’t like the art direction since it’s too aggressive for my taste. So my roleplay character seems to be more or less “on duty” and “off duty”. Fine with me, until I can trade dilithium for points. Because of this, I was planning on a separate blog which would suit as a “Captain’s Personal Log” for all the roleplay stuff. From just gameplay and after action reports for battles and missions. I doubt I would cover ever mission but I would place in hints and clues of where I’m act in the log. However out of character stuff would be removed from the blog so it doesn’t seem too out of place. Which does raise one more question on how I will keep track of how I will go about playing this. Fortunately, I do have a tablet that will have me log down information and use those notes to form a post (thanks Evernote!)

Next on the agenda, ship set up. My inspiration will be quite limited since I wanted at the start a tank at the start. I’m always the guy as the tank. This time, new approach; the healer. In all likelihood, it would involve science and the science line of ships. People may disagree, but I’m sticking to this and going to use it to the best of my abilities. Speaking of which, I’m doing my best to ignore skill trees. If you were in the 25th century, I highly doubt anyone would just build a human in terms of skills and abilities. So like in life, I blindly go forth in this endeavour. Of course, I will mark my way with breadcrumbs on my new blog when the time comes. Now the name, what will be my name? For now, I am uncertain. Since I’m assuming all ship and RP names are unique, the best way to really go about it is a random name generator for now for some good solutions.

Ships is another philosophy, however. I wanted something to reflect on an elegant yet scientific perspective. I was and still is much of a Voyager series acolyte. All things considered, I may have already decided on ships and uniform design. Names on the other hand, may get tricky for ships. Like character names, I have no clue what is taken or not. Just some blind faith and some avoidance of names of ship classes and current canon ships; of course, anything other players may have taken as well. One thing I was really hoping for was the Delta class shuttle, aka the Delta Flyer from Voyager. Unfortunately, they turned that thing into a cash shop item. Looks like the one most awesome thing I wanted in game will have to be farmed for unless serendipity steps in and sends me off with this gift (hmmmm Serendipity, adding that to the list.) I have going to plan out two ships, one for a small shuttle and a large starship so I don’t have to be oh so bored about everything. Some challenges I would accept as a ship captain.

So to this blog I spoke about. Well obviously, going to handle over another blog. It will run parallel to my personal blog here. I’m not abandoning you guys, just giving you more stuff to read rather the same old stuff. The name however, I wanted to be suited to the name of my captain. Since he is unknown at the moment, it will be down the line before I start up the blog. Most likely when I’m making my character is when around the same time that blog will be online. Of course as time progresses I will add some nifty little things to the blog and maybe renovate it to give it a more techy look and feel. Once again, I’m not closing this blog down; just adding one more for more literary pleasure. Hope you like sci-fi, because I have plans; some good, some just random like this blog. Character meets creator. For now, I’m experimenting and looking around for some designs I might enjoy and would want to have for the blog. Maybe set up a WordPress STO roleplay network (or join one). Maybe start a fleet and have a large network of roleplay blogs among them (hint: you’re invited!) How would the roleplay be involved? Well not necessarily in game since most would just play because it’s free. Most of the role play will come from the blog of course and solo play missions; though if co-op permits, I may give in names of certain players in game.

Boiling it down, the blog would be from my character’s view of his world like this is a view of mine.

Ready To Play With Me? Invite Sent!

It’s no surprise if you’ve been following my blog for some time that you know I LOVE games. One of my great obsessions. Like women and clothes, I got my games. Recently I had an nice interesting thought of what I should do as a small token of my appreciation. So rather than chatting about games, how about you play some with me?

Yes, it’s an open invitation to join me into play two games for now since I have my eye on two. And as an inaugural event on my blog being both a first event and first invitation to play alongside with me.

So get ready to mark down your calendar:

First Friday Fun Fest (Battlefield 3)

December 9 – Player ID “nawkcire”, I’ll be in North American servers with “PBBans”. Use the search filters to find which servers have it. If you can’t get in, it’s cool just put yourself in queue if there is one.

Every Friday (except Fridays landing 3 days before or after a statutory holiday) thereafter.

Star Trek Online F2P Launch Party (Literally!) – More info in January!

January 17 (also reserve 18/19/20 in case server problems prevent us from playing) – More info of my Player ID.

As for VOIP if you wish to hear and play, I’ll definitely set up a RaidCall server so we can all play. Likely max 50 people on it but still enough. You can get the client and set up an account for free at www.raidcall.com. It’s not a shameless plug, I’m just too poor for TeamSpeak and not intelligent for Ventrilo. More info on the server info when we get the ball rolling. Though Battlefield has it’s own VOIP so we might use that instead for Friday Fun Fest.

I’m also setting up a guild/fleet type deal for Battlefield and Star Trek Online. Anyone interested, please contact me. My contact info is in my About Me page, you can comment if you don’t want to email me. That reminds me, I need to make a page for that.

I’m excited to play with you guys since I would like to have a group of people to play with rather by myself. So whether you are anonymously following, stumble upon this, or just been following for awhile now, here’s your chance on some adventures with a fellow blogger. As the new year rolls in, I’ll have a more appropriate schedule for stuff. Until then, let’s just take it slow with Battlefield and Star Trek.

See you guys in game!