In my hiatus, Bethesda announced Fallout 4 and providing a bit of gameplay in their E3 demo. While most of the world has seen the video thousands times over and speculating over every pixel, I just saw the reveal in past Saturday. Though the next game shows a lot of progress between New Vegas and now, there is always some room for improvement. From what I’ve seen, the next Fallout has taken the best of the modding community for Fallout 3 and put them into the this game. Most obvious is construction settlements and weapon modifications. Though weapon modifications was touched on in New Vegas, settlements however were seen in Fallout 3 as a mod. Regardless, the next instalment to the series will feature the universe we have seen and probably more. However as I said, there is always some room for improvement.
There were some scenes in the presentation which saws the player in a vertibird as well as views of a zeppelin over post-apocalyptic Boston. Though aerial combat would be a nice addition to the game, I would like to see a fleshed out vehicle system. My suggestion would be the ability to build and salvage vehicles. Either building from shells and hulks in the wasteland or melting scrap into components to build the entire vehicles. Even with that, the vehicles would require a fuel source. With it’s limitations, it would benefit the player into travelling the world. Though the fast travel system in the last two games would turn vehicles obsolete, but how cool will it be to cruise around in style?
Weapons and Power Armour
From the presentation, one thing I was impressed was customizable weapons. Rather than swapping parts, you build from a set of modifications. Each weapon a shotgun, a machine gun and an assault rifle. This from my point of view opens the player to play by their rules. They can be as hard hitting, quick drawing, lead slinging as they want. In the Fallout universe, we have ballistic weapons as well as energy weapons. In the last couple games, the energy weapons did have an advantage over ballistics; slight if not nothing. I think projectile weapons should get deeper if not for all the weapons. Right down to the triggers, barrel, springs and capacitors. Being module is great, but having an intricate gunsmithing system can nitpick each stat.
This goes the same with Power Armour. In the past, Power Armour was something most desired. It had the most resistance to the damage but it would be heavy too. I think in the future, modifying power armour would be impressive. Make it lighter, denser, have special capabilities; it would make the armour more versatile in the end. Especially modifying it down to the pieces; rather than helmet and suit, maybe including the shoulders and appendages.
Within the presentation, you can build within certain parameters; I would assume from the presentation, on foundations of older buildings. Though it’s a step in the right direction, it would be more free if the player allowed the ability to create their house and settlement anywhere. Though this is a new feature to the universe, I am like many expecting to explore it. They have included tools to make these settlements something we would be willing to fight and defend. It would be tough to imagine something I have little experience in, but it would great if the game blurred the feature into the world. They tried to blurred the lines in allowing NPC and traders interact with these settlements, however it would expand further. I’m talking about factions trying to take your towns over or trying to subvert your authority through espionage or by use of violence (like raids as seen on the demo). Perhaps the authoritative factions are choices you can pick as the law enforcers of your settlements? Maybe even setting laws in towns and allowing NPCs to develop into these roles like a simulator?
Farfetched as these ideas are, we all can hope Fallout 4 will outdo its predecessor and improve on developing its universe. Doing bigger and better but even then, there is always room for improvement.