October 14, 2016
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Don’t know about you guys out there, but I feel a bit off every time Steam tells me I’ve completed an achievement. I always open up the in-game overlay to see what I did to deserve a pop-up like that. Usually achievements fall under after completing part of a the game or the whole, then there are achievements which are very mundane. Some games are sensible with the achievements but there are are some that can be sinning against the purpose of achievements.
To me, a sensible achievements is story completions. It makes sense especially if you created a game that’s hours long. Another sensible one is when you collect an amount of objects. Makes sense to put a good achievement on a tedious task. If the game has some complex stuff in it, it’s even cooler if there is an achievement for it like saving someone from explosion damage or being able to react to a certain way. However there are a few achievements I don’t want to see even though I might have achieved these on my own account and accord.
I like a good achievements for a repetitive task. However a repetitive achievement for a repetitive task is overboard. As much as I can kill 100 bots, I don’t want to kill a million bots for an achievement. At that point, you’re just playing to kill and not necessarily enjoying the killing bots. This goes the same with FPS games which does the same thing but with a different weapon. I’ve played games which want the player to kill a thousand with one weapon and a thousand with another. It’s a nice way to push players to try these guns and grenades, but there is no point aside from forcing players to play with weapons the developer is lazy to balance or the player does not which to play with for the duration.
Mystery achievements, as much as they are surprising they sometimes don’t provide any contextual information for their completions. Whether in the icon or description, they can be fairly vague. Most games I’ve encountered have been mysterious but able to convey a point where they want us to do. For most of the time, some of you developers have to give the player some sort of clue.
Then there are games I’m not even sure they’re really games anymore with over a hundred achievements. I have a game in my library which has over 500 achievements. Most of the are hidden since Steam has the courtesy to hide the massive list. I don’t think I have the patience for 500 achievements! Early on I had Team Fortress 2 as the only game with achievements. Looking at it now, it has a lot of achievements that look intense. I did achieve the “Pyromancer” achievements but it was an undertaking. To spent years on a game to complete the list of achievements is as agonizing as spending years in an institution. Which gets me into downloadable content achievements!
This generation of gamers seem to support DLC to games. Nothing wrong with that since some of them are like expansion packs of the past. Most of them would hardly count as an expansion pack, but I digress. I don’t like achievements related to DLC’s, especially on Steam since the service clumps all the game’s achievements. Which means you can’t “perfect” a game on Steam without buying their DLC content. Which sort of supports the argument of games are incomplete until all the DLC’s are released which sounds a cash grab.
Achievements should be an enhancement and not the objective for enjoying the game. I honestly hope more games can do less in achievements.