Hopefully not just one episode to open up this can of worms, Star Trek Online this past week has been revving up for their 8th season instalment continuing the franchise’s epic. This prelude covering the introduction to a new enemy as well as introduction of a new ship available through the fleet system mechanic.
The mission is available to players from level 10 and onward, which takes you in the depths of New Romulus to bring you to speed with the reactivation of an ancient Iconian gateway designed to take people from one place to another. As the ambassador of your faction’s delegation; the Romulan Republic, Klingon Defence Force or Starfleet, you are tasked to oversee the researcher’s work to reactivate the gateway. As power begins to breathe life back into this ancient device, something goes terribly wrong forcing the only escape through the gateway. You find yourself stranded in a room with survivors of the disaster to only find a dastardly plot be afoot. Along with you for the ride is Ambassador Worf voiced by Michael Dorn as you find out who might be behind this facility and its purpose.
Highly attentive to detail, I found a few errors in the script writing; just spelling errors. However very little can diminish the plot in bridging the story to the new content. At first I must admit, there wasn’t much in terms of new mechanics or graphics excluding new textures and Iconian technology in the form of hostile drones. Upon exiting the second map, leads you into a large surveillance room which I found to be very eerie yet spectacular. As you move platform to platform, the scenery changes depicting the worlds each platform describes. The last platform provides a “Simon says” like prompt in the mission does give some sense of urgency even though there were no necessary threats. Aside from the necessary pathway to take to the final platform, the side platforms provide additional information, if not cryptic, about the Iconians. The last transition before the space combat begins seems to be really rushed piece since it so happens to be identified as a bridge and the game puts you in command of an old carrier loaded out with some heavy weapons and unique skills. Though it doesn’t necessary connect the episode to the main content of the Dyson Sphere, perhaps it is an indicator of the constructors of the structure and perhaps the reason why the Voth are occupying it. Without much context, I must say Sphere of Influence is much of a cliff hanger as you step into the last gateway at the end of the surveillance room.
For extra goodies, here’s some easter eggs I found:
- By walking off the main path, you can obtain very rare Swarmer hangar pets. Just go through every console off of every branch. Once you got the 4th auxiliary console, head back to the previous. You get 2 per console and 6 in total. Note: this item can be equipped on the new Obelisk class carriers only.
- In in gateway chamber when the researcher asks for the power variances, there are two number references significant to the entire franchise. One of the variances is “47” while the last two numbers when added is also 47.
- The commander that dies on the examination table is a red shirt. Reference to the original series.
- When Captain Shon is attacked, he’s wearing a yellow shirt. Possible reference to Voyager in which the Voth are introduced.
Overall the episode provides a diverse mix of in depth story and ever evolving gameplay to entice the generational demographic, either new to the franchise or veterans of the saga. For the moment it breathes new life to the game regardless of the upcoming gameplay problems when introducing new items or mechanics to the game. Where there’s new content, there’s always bugs.