Revisiting Global Agenda – New Zones and Such
September 22, 2011
Posted by on
This literally came just last night or so. The new update to Global Agenda, expanding on their “open zone” PvE has just got (slightly). I managed to download it and play it for about a couple hours last night. For those who are not familiar to the game, it’s an RPG sci-fi shooter set in the future where cybernetic humans have become a reality. From what I gather, some people don’t like that so much and then there’s a war waged against those who oppose (…or something like that). You play as an agent who is rebelling against the man and…well, you get cool looking weapons and items to toy with which will come in handy.
New zone’s set in North Sonora (I think I spelled it correctly, super lazy to check), where the Recursive colonies (robots…lots of robots) are looming ever closer to Dome City (aka safe zone, where you do most of your crafting and selling/buying of stuff). The new expansion takes the lessons from the first zone (“Sonora Desert”) and adds repeatable instances, much more difficult mobs to down (some you will need a group of people to do) and of course….new quests (both story based and repeatables).
From the start, it’s slightly difficult on where to go to receive the new quests or even where to go to really check out the zone (pro tip: talk to the guy you first meet at the end of the tutorial). But after some wandering, I figured out where to go and how to do it. At first sight, you are introduced to a lush and dry environment. the immediate area swarming with bots and allies holding off endless waves of intruders threatening the safe harbour. Just beyond the mouth of the canyon, you can barely make out distance structures of satellite disks and watch towers.
To not give everything away, here’s a list I’ve made of things you will see or able to do in this new playground:
- Teleporter network (awesome if you want to go somewhere quickly)
- Larger mob concentration (in certain areas)
- Team based area for your team based activities (cookies can be found at the intersection, wink wink)
- New PvE mission variety (Defence missions and the usual raids)
- Lots of people wanting to group up (for the social types)
I’ve managed to complete the story within a day. But I have to say, the terrain makes the map seem larger than it is. Filled with ruins and mounds, without that map button I would be lost most of the time. Though currently somewhat buggy and annoying (i.e. you die and respawn in the middle of nowhere.), I have to hand it to Hi-Rez to deliver on progress. At level 26, doing all the story missions will provide you enough experience for 3 and a half levels. Overall, still repetitive since it’s either you’re raiding or defending some instance. Though I do see progress in more escort/extraction missions, I feel certain areas of the map are just quest places and nothing more. As a player, I’m never going back there but I would like missions which take you everywhere. As for everything else, not much added except for North Sonora. Oh wait, I did find terrain continuity errors. If you looks at the north gate in Dome City, you can see another dome and open terrain. When you load into that area, that dome is 3km away and the first thing you notice is that you’re in a middle of a canyon which disrupts the view from that oh so distant dome. Though it doesn’t ruffle my feathers about that terrain problem.
So what do you guys think of the new Recursion update?